![]() ![]() Compared to a party of 4, solo gets twice as much XP per character (well, for your only character). Plus you gain more XP so you level up faster and have more feats. Plus you'd gain more learning points and level up skills faster as you won't have to share them with your party. I'd say the boost is significant as in most cases it would ensure you attack first and react often, especially if you have other feats and high reaction weapons.ĭon't forget that if you're playing solo, you don't have to invest in Charisma as much (unless you're a diplomat, in which case you don't have to worry about combat at all), so you have more points to spend on combat stats. It's a feat that gives you an extra boost if you're playing solo. Suspect eredeti hozzászólása:Now my reasoning is simple, Lone Wolf is supposed to be a feat that replaces allies.It doesn't. Now it could be that being a 1 man hero is against the developers vision of the game, to which i say that's fine, but in that case Lone Wolf shouldnt exist as a feat then, as it goes completely against that narrative and could potentially push new players away that pick it and then get destroyed by the difficulty of the game. I won't pretend to be someone with all the answers and all my idea's here might be crazy, but i cannot stress enough that lone wolf currently doesn't bridge the gap well enough between 1 man hero and a group of allies >A completely different approach, the player has a +1 to every skill type, and every successful skill check results in a +1 Option C) Skill experience (Could be OP due to my lack of knowledge) >example: +200% of Level in HP, +100% of Level in AP (At lv1: +2hp, +1ap) >Feat offers similiar bonus's that it has now, but also some HP, AP and Statistical bonus's >Feat continues to scale with new potential allies that you do not bring, it does not cap at party maximum, but once you befriend every available potential ally. >Feat offers Flat bonus's to most stats but these bonus's increase as you unlock team members that "could" have joined you (in-game check) Now i'm not saying this should be a flat numerical increase, at that point you risk it being too weak or too strong at either early or late game, but it should have more percentage benefits and should probably "scale" in some way. Lone wolf shouldnt be 100% as strong as having a full team of allies, but it should come very close, that is the trade off being made here, the feat gives zero benefits if you are in a party. This Feat's Power (100%)= Power of X Max Allies in game(80%) ![]() Now my reasoning is simple, Lone Wolf is supposed to be a feat that replaces allies, its for players that will primarily be playing the game as a solo hero. Lone Wolf Colony is located at 23200 Bear Valley Rd, Apple Valley.In my disgustingly humble opinion, this is far too weak ![]() “We’re striving to help the community, local schools and the public whenever it’s needed.” “Thank you to the public for those who were able to donate including the tenants,” said Irwin. They will be throwing a 100 year anniversary celebration on September 17th. The facility also offers six dump stations, a banquet hall, and five overnight stay cabins. In addition to offering RV space, Lone Wolf Colony has five medical stay cabins - free to the public for 2 weeks a year with a doctor’s note for injury, surgery, or non-communicable illness recovery. The organization previously held a Fall festival with a haunted house and live musical performances among other events. The Victorville native and family friend said that she is the usual DJ for Lone Wolf Colony’s events. “I’m thankful to be here,” said DJ Lady Kay who played a mix of classic Hip-Hop and R&B music. There were 25 craft vendors selling their goods as well as four food trucks for families to enjoy a meal while viewing the festivities. Lone Wolf Colony Executive Directors Billy & Shannon Irwin CREDIT: Curtis Fisher Tenants living at the park supported the event with candy donations for the featured event of the day – the Easter Egg hunt. Irwin and Lone Wolf Colony Co-Executive Director Billy Irwin built the 10 games that attendees could play for the price of a few tickets. The Easter event was filled with music, food and carnival games. “The money comes from our Fall festival combined with the money raised today.” “We’ll be dispersing three $500-$1,000 scholarships to each school in May,” said Lone Wolf Colony Co-Executive Director Shannon Irwin. Proceeds from the festival will go towards scholarships for students at Apple Valley, Granite Hills and Lucerne Valley high schools pursuing a career in the medical field. APPLE VALLEY – Lone Wolf Colony, a RV park celebrating 100 years in September, hosted its second annual Easter Festival, Saturday. ![]()
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